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Actionscript 3.0 Game Programming University



Actionscript 3.0 Game Programming University

Ebooks category Flash File size 7.36 MB , eBook Downloads [3495]



Chapter 1, “Using Flash and ActionScript 3.0,” introduces ActionScript 3.0 and some basic concepts such as game programming strategies and a checklist to help you develop games in Flash CS3.

Chapter 2, “ActionScript Game Elements,” presents a series of short code snippets and functions, such as creating text fields, drawing shapes, and playing sounds. This is a useful and practical library of code that we’ll be using throughout the book.

Chapters 3 through 12 each contain one or more complete games. The text of the chapter walks you through the game code, enabling you to build it yourself if you want. Or, you could use the source file and walk through the code.

Chapter 3, “Basic Game Framework: A Matching Game,” is a little different from the rest of the book. Instead of examining game code for a finished game, it builds a game in ten steps, producing a different Flash movie and source code file with each step. It is a great way to learn how to build Flash games.

Chapter 4, Brain Games: Memory and Deduction
This chapter starts with an “Arrays and Data Objects” section. But, the content of this book doesn’t stop with the pages in your hands. There is more to be found online.

Chapter 5,Game Animation: Shooting and Bouncing Games
In this chapter, we work with animated game pieces. Some will be controlled by the player, and others will have a life of their own.

Chapter 6,Picture Puzzles: Sliding and Jigsaw
Chapter 7,Direction and Movement: Space Rocks
Chapter 8,Casual Games: Match Three
This chapter takes a look at point bursts, a popular special effect used in casual games. Then, we go on to build a typical Match Three game.

Chapter 9,Word Games: Hangman and Word Search
This chapter looks at two traditional games: hangman and word search. First, however, we need to take a closer look at how ActionScript handles strings and text fields.

Chapter 10,Questions and Answers: Trivia and Quiz Games
Chapter 11,Questions and Answers: Trivia and Quiz Games
In this chapter, we build a fairly simple side-scrolling platform game with a main character that can move left and right and can jump.

Chapter 12,Game Worlds: Driving and Exploration Game
In this chapter, we look at a top-down driving game and a straightforward racing game. Both types of games have some things in common.

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